Graphics: Graphics.Blit now supports source signed textures (no remapping if blitting from signed to unsigned). Test Framework: The UTF version now automatically updates for SRP testsĮditor: Fixed an issue where RFloat / RGFloat / RGBAFloat formats were not useable in the Texture Importer Inspector even though they already could be applied through, for example, an AssetPostprocessor. If a new test is added in the project the random order passing the same seed will be kept, and the new test will be placed in the random list accordigly. Test Framework: By using the editor command line new argument -randomOrderSeed x you can run the tests in a randomized order, where x is an integer different from 0. Test Framework: Added TestFileReferences.json to be generated on build step of the player, so can be consumed later by Test runners to enrich data for run part. XR SRP: Editor performance drops as OculusRuntime.WaitToBeginFrame Time ms increases to 150-200 ms in Play Mode when MSAA is enabled and Scene View is opened/focused Web Platform: Build fails and Shader errors are logged when Code Optimisation is set to Runtime Speed Visual Effects - Legacy: Visualisation corruption occurs when rendering Particles to Render Texture Visual Effects: Crash on VFXBatch::AddInstance when switching to Custom Batch Capacity in Asset Inspector Visual Effects: Editor crashes on VFXRenderer::AddAsRenderNode when assigning a Renderer’s materials toits to materials/sharedMaterials Universal RP: RTHandles in URP causes memory allocation in multi-camera scenarios Universal RP: Decal is not drawn when using Deferred Rendering, a Rendering Layer, and Screen Space Ambient Occlusion Shadows/Lights: Directional Light Shadow glitches when the Shadow Strength value is changed Shader System: Shader keywords are ignored when using Project Browser: Project Browser shows package resources when package visibility is disabled Platform Audio: A looping audio sounds different on WebGL than in the editor/native desktop player Physics: Editor crashes on nv::cloth::FabricCookerImpl::cook when entering Play Mode Native Window Management: Crash on core::Join & _ptr64,char const (& _ptr64),core::basic_string_ref > when the Editor runs out of memory saving an invalid override Metal: Rendering freezes when the orientation is changed Metal: Editor freezes when exiting Play Mode if the Game window position was changed or undocked during Play Mode MacOS: Crash on objc_msgSend when the Editor UI gets redrawn Input: The "Listen" button and input field for action Binding Path is mostly not visible HD RP: The Editor becomes unresponsive and the machine performs worse when the Editor is opened Asset Importers: Crash on "'anonymous namespace'::ConvertFBXShapes" when importing an FBX fileĮditor Window Management: 2D projects created with versions from 2023.1.0a25 to 2023.1.0b4 fail to upgrade to 2023.1.0b9 and later 2023.1.0bX versions
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